Showing posts with label MMOs. Show all posts
Showing posts with label MMOs. Show all posts

Saturday, May 30, 2009

Continuing my posts from the debate at Fly Reckless, here's - Moderator’s question 1

You have indicated that you have set up a whole corp of individuals who use macro or at the very least are macro friendly. It is entirely within CCP’s right to find and ban those accounts that you use to macro, so what my question centers around is the unknowing or possibly knowing individuals who are buying the bulk of your minerals. It’s entirely possible, as is evidence by the latest ferogel pos exploit, that they may also be hit by the CCP banstick, and your actions could get a well-meaning builder banned. Are you informing the people who are buying large amounts of ore from you that their accounts may be in danger because of your actions that are against the EULA.

I certainly do not, and would not warn anyone that I was AFK Gaming before I sold him or her things. I think that’s a fast and cheap way to be banned.

That said, if CCP did take the drastic, draconian, and “OMGWTF?!?!” step of banning people for, knowingly or ignorantly, buying ore from an AFK player I would stop selling things to players immediately. I have NO RIGHT to cause harm to other people and if CCP started acting like madmen I would take a step back and find a way to play the game that would not harm anyone else.

Now, I’m sure the rebuttal argument to this is that I am causing SOME harm to other players by AFK Gaming. I think that’s a pretty weak argument. By that logic anyone playing the game is causing harm to other players – anyone who makes more than anyone else is crowding them out of the game, essentially. Any arguments you make that says I’m hurting other players fits them as well; being at the keyboard in no way diffuses the harm. You may think that At Keyboard (AK) Gamers have more of a right to “harm” others by playing the game, but that’s irrelevant – harm is harm and if you quantify it for AFK Miners as being harmful then, by the same logic, AK Gamers are harmful.

Few actions are ONLY destructive. By focusing solely on the harmful aspects of AFK Gaming I think we omit its positives. And the most positive trait I can think of is that we add to the economy. We make the economy larger than it would have otherwise been. More POS’s stay fueled because of us. More ships get built because of us. The overall learning curve of this game, which is epic, is lessened because of us. We may cheat, but we still play, and since we are all connected, all play is valid and beneficial to EVE Online.

Still, I think anyone who is intellectually honest can see that getting someone banned is about the worst thing you can do to someone in EVE Online. It's a risk I'm willing to take, personally, but putting it onto someone else is just too immoral for even me.

Friday, May 29, 2009

I sat down to play Call of Duty 4 once, while a friend watched over my shoulder. He noticed I wasn’t having a hard time with it and he asked, jokingly, “What, is this on Easy mode or something.” I confirmed that yes, actually, I was playing on Easy Mode. He laughed for awhile and when he was done he had some negative things to say about playing on Easy Mode. His primary complaint was that challenge is what makes a video game interesting and that since Easy Mode isn’t challenging my abilities, I wasn’t getting anything out of the experience. I looked at him funny, asked him to stop talking (or he could leave), and went back to my game.

MMOs don’t have difficulty selectors. The closest they get are usually the “solo” classes, like the warlock in WoW, but really in MMO's gamers have had to give up something that we've had since before the days of "Up, Up, Down, Down, Left, Right, Left, Right, A, B, A, B, Start" - the cheat code.

MMO’s try to focus gameplay on what developers must think is the most compelling part of MMO’s; the massive amount of people playing. As if since 40,000 people are all playing the same game they should all be doing it together. What a crock of shit! I’d much rather have a solid single-player experience which I can compare with other player’s experience. I'd rather socialize when I want to and be excused from it when the people around me are not worth socializing with ("Wanna go harrass some noobs, ha ha? Want to help the Corp with a CTA? Wanna get on Vent and make funny nosies?!")

We, the cheaters, have decided to hell with your lack of vision, developers. I compeltely understand why cheats are not in multiplayer games like Call of Duty or Planetside - it would dramatically change the expierence if someone couldn't be killed, or couldn't miss. But what cost is associated with a cheat in an RPG? If you could hit a button and not die (to an NPC) what would the harm be? If you could buy anything you wanted, but didn't have to pay for it, why would that be a problem?

We already have players who are leveling FAR outside the expectations of developers. In WoW, there were level 80 players mere days, if not hours, after it was possible to be that level. Did that player understand the game better than anyone else? No; he just had time to devote to the game and a friend to help him.

The existance of cheats for games doesn't seem to have stopped people from playing Oblivion, or Fable 2. Somehow these games survive and even thrive, despite the ability for some people to play them in a way that the developer never intended.

Isn't that interesting?

Tuesday, May 26, 2009

An out of cycle post...

So as you may, or may not, have noticed I tend to post only at midnight. This is because all my posts are pre-written and scheduled (that's how I'm able to post every day.) But, today I had to break the pattern because an Event happened - I was linked to from the official forums!!!

I'm pretty excited about this and I wanted to say thanks to Kance Tzu for the blast. I, of course, wish he'd been a bit more flattering but hey, free press is free press, ya know? I certainly don't think that I HAVE to AFK Mine - I can, so, I will, ya know? If you can do something, and not get caught, and pay no real penalty, then...why not do it?

"But the morals of it!!!" Right right...I start crying every time I go above the speed limit in my car, too :eyeroll:

Sunday, May 10, 2009

Cheaters in our Online World

A friend of mine got hooked on Battlefield 2142. No, I mean HOOKED. He’d talk about it every day. He’d devise strategy. He bought a server. He organized a guild. He bought a website. In all, he dove in headfirst.

And after awhile he was up at the top of the ladder. He was high rank and high rated. And then he told me something that has stuck with me.

“You know what I’ve learned? It’s that at the top of every single game, no matter who makes it or what it is, there is a group of cheaters.”

He lamented this fact. He hated it. He wanted all his effort to earn him the highest rating but, regardless of how hard he tried, he could never outdo the cheaters.

I think a lot of people respond in a very bitter fashion to this sort of news/fact. They seem to seek validation from a ranking and knowing that they’ll never be at the top causes them grief. We all grow up being told “You can be whatever you want if you work at it” but in reality that’s not the case. It’s really “You can be whatever you want, if you’re willing to do what it takes to get there.”

And if you ever want to see your name up in lights, when it comes to internet gaming, you’re probably going to need to cheat to get there.