A little while back, I defined what some of my short, medium, and long term goals were. Well, with well over 500 million ISK, I think it’s time to start planning on completing those medium term goals.
Sadly, in order to do so I must raise my empire faction to, at least, 5.0. And, being the lazy fuck that I am, there’s NO WAY I’m going to do that by hand…so it sounds like it’s time for a new agent! Hmm…I wonder what I’m going to call it…
Tonight I’ll be running a few missions by hand in order to work out a process for this new agent. I’m fairly confident that I can code this solution in about a week, but I’m a little lost on what kinds of missions I should code for. I know that I want to use an agent who only has 2 types of missions because that will reduce the variability (decreasing the amount of code I have to write) so Astrosurveying, Mining (I know, ironic, right?!) and security are off the table immediately.
That leaves only Kill and Courier mission types and I don’t know which I would prefer to do. Courier missions are very straight forward so I think I’ll lean towards them for now and see how it goes. It kind of sucks that I can’t JUST do courier missions, because that would make life a lot easier.
Hmm…I COULD code it to just keep denying missions that are not couriers. With an agent type that gives me a 95% chance to get courier it’s going to be highly unlikely that I’ll have to decline many missions. But, I don’t like the thought of declining missions just on principal, ya know?
Welcome to the joys of coding AFK Agents – lots more questions and doubts than answers at the beginning.
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