Continuing my posts from the debate at Fly Reckless, here's - Moderator’s question 1
You have indicated that you have set up a whole corp of individuals who use macro or at the very least are macro friendly. It is entirely within CCP’s right to find and ban those accounts that you use to macro, so what my question centers around is the unknowing or possibly knowing individuals who are buying the bulk of your minerals. It’s entirely possible, as is evidence by the latest ferogel pos exploit, that they may also be hit by the CCP banstick, and your actions could get a well-meaning builder banned. Are you informing the people who are buying large amounts of ore from you that their accounts may be in danger because of your actions that are against the EULA.
I certainly do not, and would not warn anyone that I was AFK Gaming before I sold him or her things. I think that’s a fast and cheap way to be banned.
That said, if CCP did take the drastic, draconian, and “OMGWTF?!?!” step of banning people for, knowingly or ignorantly, buying ore from an AFK player I would stop selling things to players immediately. I have NO RIGHT to cause harm to other people and if CCP started acting like madmen I would take a step back and find a way to play the game that would not harm anyone else.
Now, I’m sure the rebuttal argument to this is that I am causing SOME harm to other players by AFK Gaming. I think that’s a pretty weak argument. By that logic anyone playing the game is causing harm to other players – anyone who makes more than anyone else is crowding them out of the game, essentially. Any arguments you make that says I’m hurting other players fits them as well; being at the keyboard in no way diffuses the harm. You may think that At Keyboard (AK) Gamers have more of a right to “harm” others by playing the game, but that’s irrelevant – harm is harm and if you quantify it for AFK Miners as being harmful then, by the same logic, AK Gamers are harmful.
Few actions are ONLY destructive. By focusing solely on the harmful aspects of AFK Gaming I think we omit its positives. And the most positive trait I can think of is that we add to the economy. We make the economy larger than it would have otherwise been. More POS’s stay fueled because of us. More ships get built because of us. The overall learning curve of this game, which is epic, is lessened because of us. We may cheat, but we still play, and since we are all connected, all play is valid and beneficial to EVE Online.
Still, I think anyone who is intellectually honest can see that getting someone banned is about the worst thing you can do to someone in EVE Online. It's a risk I'm willing to take, personally, but putting it onto someone else is just too immoral for even me.
Showing posts with label Fly Reckless. Show all posts
Showing posts with label Fly Reckless. Show all posts
Saturday, May 30, 2009
Thursday, May 21, 2009
Online Debat Post 1
Recently I stumbled upon a debate hosted at Fly Reckless. Linky. I've decided to spend some posts dedicated to answering the questions there for myself. I figure it'll be interesting and, if not, at least fill my writing quota for a week or so!
Question 1, from Finnegan
What level of economic damage would you and other cheaters have to do to non-cheating miners before you agreed that it was too much? If you devalued their mining efforts by five percent, 25%, 50%, 90%, at any point would you stop cheating or does the state of the profession not bother you? Likewise, how much damage to your chosen macroing profession would it take before you chose another aspect of EVE to macro?
There are three things that converge to make mining the AFK Gamers’ choice activity. The first is the ease with which it can be done, on a technical level. Technically speaking, AFK Mining is a simple problem with a simple solution. That’s kind of why it is so boring for humans to do – there’s not much to think about.
The second factor is how difficult it is to be caught, either by another player or CCP, and again this is related to just how simple the activity is – because it is SO simple, there is little to no variety in how it is done. Thus, how do you differentiate between an At Keyboard (AK) miner and an AFK miner? The easier it is to hide, the more AFK Gamers will be there.
The last factor is profitability and, as The Evil Macroer stated, AFK Mining brings in between two and three million ISK per hour. That’s really not that much, in the grand scheme of things, but it’s sufficient reward for me to bother writing and maintaining my application. I can say that if it dropped to 1 million ISK per hour I would stop doing it and would focus my attention elsewhere, but before I did I’d have to take a look at what else I could do. If nothing else presented itself, 1 million ISK an hour would be what I did until another avenue opened up.
For a comparison lets look at ratting in high-sec. It would be facile to create a program that was capable of ratting in high security systems, and the likelihood of being caught is slightly less than that with mining. However, the profitability is damn near zero, so I wouldn’t even consider it an option.
However, profitability isn’t EVERYTHING. I did tinker with the idea of writing an AFK Pirating program but only saw a reason to do so if the Security Status reward was useful. For me, now, it’s just not.
So, I want to caution the reader away from seeing the AFK Gaming motivation as being about mining, per se – there’s a reason why AFK Gaming in EVE is connected with mining and not, for example, exploring wormholes.
So, this was a longwinded way of saying that the state of the mining economy does bother me, but not from a moral standpoint. It’s far more calculated and pragmatic because I am part of the same community that AK Miners are, and thus I’m impacted by their actions, as well as my own.
Further, as evidenced by the fact that The Evil Macroer does not still macro, it’s a means to an end, not an end unto itself. Having a lot of money is great, and all, but at some point you really do have enough. There’s only so much you need before the motivation to continue playing the AFK Mining game reaches zero. When that happens I personally will begin looking at other things to AFK with. Probably low-sec ratting.
Question 1, from Finnegan
What level of economic damage would you and other cheaters have to do to non-cheating miners before you agreed that it was too much? If you devalued their mining efforts by five percent, 25%, 50%, 90%, at any point would you stop cheating or does the state of the profession not bother you? Likewise, how much damage to your chosen macroing profession would it take before you chose another aspect of EVE to macro?
There are three things that converge to make mining the AFK Gamers’ choice activity. The first is the ease with which it can be done, on a technical level. Technically speaking, AFK Mining is a simple problem with a simple solution. That’s kind of why it is so boring for humans to do – there’s not much to think about.
The second factor is how difficult it is to be caught, either by another player or CCP, and again this is related to just how simple the activity is – because it is SO simple, there is little to no variety in how it is done. Thus, how do you differentiate between an At Keyboard (AK) miner and an AFK miner? The easier it is to hide, the more AFK Gamers will be there.
The last factor is profitability and, as The Evil Macroer stated, AFK Mining brings in between two and three million ISK per hour. That’s really not that much, in the grand scheme of things, but it’s sufficient reward for me to bother writing and maintaining my application. I can say that if it dropped to 1 million ISK per hour I would stop doing it and would focus my attention elsewhere, but before I did I’d have to take a look at what else I could do. If nothing else presented itself, 1 million ISK an hour would be what I did until another avenue opened up.
For a comparison lets look at ratting in high-sec. It would be facile to create a program that was capable of ratting in high security systems, and the likelihood of being caught is slightly less than that with mining. However, the profitability is damn near zero, so I wouldn’t even consider it an option.
However, profitability isn’t EVERYTHING. I did tinker with the idea of writing an AFK Pirating program but only saw a reason to do so if the Security Status reward was useful. For me, now, it’s just not.
So, I want to caution the reader away from seeing the AFK Gaming motivation as being about mining, per se – there’s a reason why AFK Gaming in EVE is connected with mining and not, for example, exploring wormholes.
So, this was a longwinded way of saying that the state of the mining economy does bother me, but not from a moral standpoint. It’s far more calculated and pragmatic because I am part of the same community that AK Miners are, and thus I’m impacted by their actions, as well as my own.
Further, as evidenced by the fact that The Evil Macroer does not still macro, it’s a means to an end, not an end unto itself. Having a lot of money is great, and all, but at some point you really do have enough. There’s only so much you need before the motivation to continue playing the AFK Mining game reaches zero. When that happens I personally will begin looking at other things to AFK with. Probably low-sec ratting.
Labels:
Bloggers,
EVE Online,
Fly Reckless,
Macro-Miners,
What am I doing?
Subscribe to:
Posts (Atom)